Final Fantasy 7 Revelation Director Wants a New JRPG

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Final Fantasy 7 Revelation Director Wants a New JRPG
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That’s not a shocking statement, sure, but it still matters. For anyone who follows Japanese games, this is the kind of creator comment that can hint at where a studio’s energy is headed next, and what kind of worlds we might get in a few years.

Know that feeling when a big game project is nearly done, and the people behind it immediately start talking about the next dream? That’s exactly what’s happened here. The director behind the Final Fantasy 7 remake project has said that, once Final Fantasy 7 Revelation is finished, he wants to work on another JRPG, and that alone is enough to get fans talking.

Image source: RAWG

To be clear, this isn’t a surprise bombshell. It’s the sort of statement you hear from a veteran Japanese game creator after a long project cycle. Still, when the project in question is one of Square Enix’s biggest modern pillars, the timing gives it weight. Final Fantasy 7 Remake launched in 2020, Final Fantasy 7 Rebirth arrived in 2024, and Final Fantasy 7 Revelation is the third chapter everyone’s waiting on. So yes, people are already looking beyond the finish line. Wait, there’s more.

What many overlook is that this kind of comment tells us a lot about how Japanese game teams work. Directors don’t usually jump from one giant RPG to the next in a straight line without a pause, but they do start thinking about the next concept while the current one is still alive. That’s part of the rhythm of the industry. And for fans learning Japanese, it’s a useful reminder that words like 最新 (saishin, latest) (latest), 続き (tsuzuki, continuation) (continuation), and 新作 (shin-saku, new work) (new work) show up all the time in interviews and magazine talk. If you follow game news in Japanese, you’ll spot this pattern fast, and it helps a lot with reading comprehension. See what I mean?

What the Final Fantasy 7 Revelation comment really means

The remark itself is simple enough. The remake director, Tetsuya Nomura, has spent years on the Final Fantasy 7 project together with producers and writers inside Square Enix. Once the current trilogy is complete, he’s open to making another JRPG, either inside Final Fantasy or with a different IP. That leaves the door open, but it doesn’t lock him into anything.

Image source: RAWG

No exaggeration: that’s exactly why the story feels strong for JRPG fans, but not quite like a massive industry shake-up. A senior creator saying he wants to make another role-playing game is normal. What gives it relevance is the name attached to it. Nomura has been involved with major Square Enix projects for decades, including Final Fantasy VII, Kingdom Hearts, and various character-design roles that shaped the look of modern Japanese fantasy games. When someone with that track record says “I want to do another JRPG”, people listen. Convinced yet?

Why fans care so much about one more JRPG

JRPG fans don’t just want another game, they want a particular kind of energy. Take Final Fantasy 7 Revelation, for instance; it’s not only about combat systems or graphics, it’s about pacing, music, towns, side stories, and that emotional mix only Japanese RPGs tend to deliver. Square Enix knows this. So do fans who grew up with Final Fantasy VII on the original PlayStation in 1997, then saw the remake era bring that world back for a new generation.

What I especially like is that these comments keep the idea of the JRPG alive as a creative label, not just a genre checkbox. A lot of games borrow RPG systems now, but a true JRPG still carries a certain identity, think party dynamics, expressive character art, and story-first structure. If you’re learning Japanese, that identity also leaks into everyday fandom vocabulary. Words like キャラ (kyara, character) for character and 世界観 (sekai-kan, worldview / setting) for world feel especially useful when reading fan discussions. Not bad, right?

Image source: RAWG

From remake work to a possible new Japanese role-playing game

By the way, there’s another layer here that makes the comment interesting. The Final Fantasy 7 remake project has been a huge technical and creative undertaking, spanning multiple releases and years of production. That means the people involved have had to balance nostalgia with modernisation, a tough job in any language. So when a director says he’d like to do something new next, it’s not just talk, it’s a sign that he may be craving a different kind of challenge.

Unlike what we’re used to in some Western franchise cycles, Japanese publishers often let creators move between established brands and fresh ideas in a slower, more deliberate way. Sometimes that leads to a new numbered entry, sometimes to a spin-off, sometimes to an entirely different property. If Square Enix gives Nomura another JRPG, it could be a brand-new world, or it could be another familiar universe with a new angle. Either way, the studio has the history to back it up, from Chrono Trigger-era legacy connections to the modern Final Fantasy machine in Tokyo.

My tip: if you’re following interviews like this in Japanese, pay attention to the verbs around intent, especially やりたい (yaritai, want to do) (want to do), 作る (tsukuru, to make) (make), and 見送る (miokuru, to see through to the end; wait and see) (to see through to the end). They show up constantly in creator quotes. That makes them perfect vocabulary for fans who want to read source material instead of waiting for summaries. And honestly, that’s half the fun of Japan media fandom. You pick up the language, then the news starts feeling much closer. See what I mean?

Image source: RAWG

Why this is strong news for JRPG fans, even if it’s not earth-shattering

Let me show you why this still lands. The JRPG market is packed, but not every big-name director can move fans with one casual sentence. Nomura can, because his name is tied to some of the most discussed Japanese game franchises of the last 25 years. If he really does step into a new JRPG after Final Fantasy 7 Revelation, that could mean new art direction, new combat ideas, and a fresh cast built from the ground up.

Still, the reason this doesn’t rise to “wow” status is simple. We don’t have a reveal, a title, or a teaser image. We just have a creator statement, and those are often more about intent than hard plans. That’s fine. In Japan, creators often speak carefully, and fans know not to treat every interview line like a promise. The real value is in reading the direction of travel. And right now, the direction points to more JRPG work, not away from it. Wait, there’s more.

For Japan fans who follow game culture, this also ties into a bigger pattern. The most beloved Japanese creators often cycle between comfort zones and experiments. That’s why new projects from established names still matter even when they’re not shocking. The industry thrives on that balance, and it keeps long-running series from feeling frozen. So if you’re hoping for another stylish, story-heavy Japanese RPG from a big Square Enix name, this is the kind of news you quietly file away and keep watching. My tip: keep an eye on the next few interviews after Final Fantasy 7 Revelation ships, because that’s when these things usually get clearer. Convinced yet?

For more Japan-related updates, see more Japan news on jpnerd.com.

Frequently Asked Questions

Is this a confirmed new JRPG project?

No, it’s only a statement of interest for now.

Who made the comment?

The remake director Tetsuya Nomura, who has worked on major Square Enix projects for years.

Why do fans care if it is not an announcement yet?

Because comments like this often hint at what experienced creators want to do next, especially after a major project finishes.

Sources

  1. GamesRadar source article

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