Possessor(s) on Switch 2: A Guide to Heart Machine's Sidescroller

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Possessor(s)
Image source: RAWG

Overview

Okay, so. Heart Machine, the studio that gave us Hyper Light Drifter (you know, the game that made half of us cry over a color palette), is back with something called Possessor(s). And no, that parenthetical S isn't a typo, that's the actual title, and honestly it fits, because the whole game is built around the idea of possessing things. Objects, specifically. Mid-combat. As weapons. It's a fast-paced action sidescroller, it's confirmed for Nintendo Switch 2, and there's a launch trailer out already, so we're not just working off vibes and a logo reveal here. We've got actual gameplay to talk about.

Here's the thing though: Heart Machine hasn't locked down or published the full technical rundown yet, no confirmed frame rate, no confirmed resolution for the Switch 2 version specifically. So treat any performance numbers you see floating around right now as unconfirmed until the studio actually says it out loud.

Possessor(s)
Image source: RAWG

The Possession Mechanic: Grab, Swing, Dodge, Repeat

The core hook, and I mean THE hook, the thing the entire title is named after, is that you can possess an object in the environment and immediately start using it as a weapon. Not equip it. Not pick it up and dig through a menu. Possess it, mid-motion, mid-fight, and use it right then and there. That's stacked on top of a more traditional attacking and dodging kit, so you're not replacing your combat options with the possession stuff, you're layering it on. Which, if you've ever played an action game and wished you had one more tool in your back pocket for when things go sideways, this is basically that wish granted.

I genuinely love this as a design idea because it turns the environment itself into part of your moveset. You're not just reading enemy patterns anymore, you're also reading the room, literally, for what you can possess next. That's a different kind of attention than most sidescrollers ask of you.

From Pixels to Paint: Heart Machine's New Look

And here's where it gets interesting. If you came in expecting Hyper Light Drifter's pixel-art aesthetic again, that's not what's happening. Possessor(s) ditches the pixel look entirely in favor of hand-drawn 2D character sprites and animation set against painterly 3D environments and backgrounds. So your character moves like a hand-drawn fighting-game sprite, but the world around them has this painted, almost diorama-like depth to it. It's a legitimately bold swing for a studio that built its whole identity on a very specific pixel-art mood, and I respect the hell out of a team willing to walk away from the thing everyone loved them for instead of farming the same look forever.

Is it going to land for everyone? I don't know yet, honestly. Some people are precious about the Hyper Light Drifter look and I get it. But from what's been shown, the hand-drawn-meets-painterly combo gives Possessor(s) its own identity instead of just being "Hyper Light Drifter but sidescrolling," and I think that's the right call.

Possessor(s)
Image source: RAWG

Speed, Momentum, and Boss Fights That Don't Mess Around

The devs have been pretty upfront about what they're chasing: high speed, real momentum, and controls that are tight and responsive rather than floaty or forgiving. Combine that with challenging boss encounters and fluid movement as a stated pillar, and you've basically got the recipe for the kind of action game that rewards you for getting good rather than one that holds your hand through it. That's not a knock. Some of my favorite games are exactly this kind of unforgiving, and there's something almost meditative about finally clearing a boss you've died to fifteen times because your muscle memory finally caught up to the pattern.

We don't have a full moveset breakdown or boss roster yet, but the pieces that ARE confirmed, the possession mechanic, the dodge and attack fundamentals, the emphasis on speed, suggest a game that wants you moving constantly, not camping in a corner poking at enemies from a safe distance.

Why Possessor(s) Matters If You Loved Hyper Light Drifter

Look, Hyper Light Drifter carried an entire wave of indie action games on its back, and Heart Machine earned a level of trust from this fandom that not a lot of small studios get to keep. So when a follow-up shows up with a genuinely new core mechanic and a genuinely new art direction instead of just a victory-lap sequel, that matters. It means the studio's still trying to make something, not just repackage the last hit. I will die on this hill: the riskiest thing a beloved studio can do after a breakout success is make the exact same game again with a new coat of paint, and Possessor(s) is very clearly not doing that.

Getting Your Hands on It on Switch 2

So where do you actually play this thing? Right now the confirmed platform is Nintendo Switch 2, that's the one solid answer we have. A launch trailer is already out, which is usually a sign a studio is getting close to letting people buy the thing, but Heart Machine hasn't published detailed technical specs for the Switch 2 version yet, no frame rate target, no resolution confirmation, so don't repeat those as fact if you see them floating around online. Keep an eye on the Nintendo eShop listing and Heart Machine's own channels for the actual release window and pricing once those go up. Until then, bookmark this one, because a Hyper Light Drifter follow-up with a possession mechanic and a whole new visual identity is exactly the kind of thing worth checking back in on.

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